

He started it as a student project in the University of Southern California’s Interactive Media program. I still don’t know if it was intentional or not, but the game’s story feels unfinished.ĭespite those concerns, Unfinished Swan is a wonderful first effort by Giant Sparrow, a new Santa Monica, Calif., game studio headed by Ian Dallas. But by the end, the developer loses control, introduces ambiguity and doubt, and leaves the player feeling unfulfilled and empty. For much of The Unfinished Swan, the developer Giant Sparrow masterfully interleaves the exploration and the storyline. But that exploration is tied closely to your progress in unfolding a fairy tale-like story about a little boy and his pursuit of meaning under sorrowful circumstances.

It is a game about exploring the unknown.

That is the first of many magical moments within this PlayStation Network downloadable game for the PlayStation 3. As it lands with a “plop,” you see that the black paint uncovers part of the 3D space hidden within the white. If you press the right trigger, you lob a blob of black paint. You can turn around, and that is all you see. As soon as it sets up the backstory, you face a white screen. The Unfinished Swan is an interactive fairy tale that begins like no other game.
